OpenGL|ES 2.0/3.0 implementation

2011-2012

We developed an implementation of OpenGL|ES 2.0 API for undisclosed proprietary mobile hardware. Evaluation suite includes Khronos Group Conformance Tests, Rightware 3DMarkMobile ES 2.0 (Taiji and Hoverjet), GLBenchmark 2.0 (Egypt and Pro).

In the next year project we extended it to support new OpenGL|ES 3.0 API.

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